Welcome to my portfolio! Please use the links above to navigate the site or sample some of the projects I've worked on below:
Howdy! My name is Brandon Anderson. I'm a husband, 12-year Navy veteran, and a student at Texas A&M University. I'm majoring in Computer Engineering on the Electrical Engineering Track. I'm also working on a minor in Mathematics and another in Game Design and Development. Currently, I'm the Vice President of the university's game dev club called TAGD (Texas Aggies Game Developers).
When I'm not busy with school or work, I spend time with my wife, Brandi, and our little pug, Sierra. We are huge fans of traveling. When we were stationed overseas in Sicily, we spent a lot of time visiting various countries and sightseeing. My favorite trip was spending ten days in Florence for a Renaissance Art History class. We got to see the David, the Uffizi, and several other magnificient pieces of art and architecture.
As a game development enthusiast, I enjoy the occasional game jam. Most recently, my team's game entry won "Crowd Favorite" at a 48-hour in-person game jam with over 300 student participants. I'm currently the Lead Engineer for a collaborative, multidisciplinary Master's thesis project called "Cursed Quest". It is a game where I volunteer and manage a small international programming team using Unity 3D in order to support a graduate student at the Laguna College of Art and Design.
This was an entry for the Ludum Dare 40 game jam competition. I competed in the COMPO version which requires a single person to make the sound, art, and programming for a video game in 48 hours. All assets must be original. Two bfxr sounds used and all guitar riff recorded on my Peavey VYPR amp and Jackson RR3 or my Fender Acoustic. Sound was mic’ed using a SHURE SM58 microphone sending to my Behringer XENYX X1204 USB mixer to my PC recording with REAPER software. Game programmed in Unity using C# and exported as an HTML build. Pixel art created and animated using Graphics Gale.
Finished 1st out of 87 teams for Crowd's Favorite during Texas A&M's 48-hour game jam, "Chillennium 2017". The game was scripted in C# using the Unity engine. Animal sounds recorded using a Shure SM-58 microphone and a Behringer XENYX X1204USB mixer. I was responsible for the game design, audio engineering, animation, and programming.
This was a game that has since been put on the back burner due to school. This was a simple example of the battle system for an action adventure game. 2D sprites and animations created by me. Programming in C# using Unity.
This game was made with a two person team over an eight hour period during one of our dev club's half-day mini game jams. This project was a four-player local multiplayer with all players sharing a keyboard and each having two keys to control their fighter. Programming using C# and Unity.
This was a prototype for an intrustion alarm circuit. There was an infrared sensor and emitter that when the path was obstructed, the an LED would indicate an obstruction effectively simulating someone/something passing through the beam. This project was completed during my ECEN 214 (Introduction to Electrical Circuits) Class at Texas A&M University. The circuit was constructed on a breadboard using resistors, IR receiver/emitter set, an SR latch gate and two operational amplifiers.
In order of familiarity
I'm a Computer/Electrical Engineering student at Texas A&M with two minors; one in Mathematics and the other in Game Design & Development. I made the following graphic to show the in-major/in-minor classes completed and remaining at Texas A&M. My expected graduation date is set for Spring 2019!